you just want to set it all on fire and do this other crazy thing, like really? And if I learned one thing working with Hearthstone over the last four years it's : Hell yes you have to do that. YW: And it's a challenge because I'm a producer, so I'm very focused on, "Hey what do we want to build? What do we need to build it? How long is it going to take? What's dangerous, what's safe, what's cost effective?" Hearthstone makes it a mission to do it every time. YW: I mean I think all the game teams you know generally feel that way but that's definitely a core part of our identity.ĭE: Every game designer wants to surprise. So the Hearthstone team has become Blizzard's de facto whimsy factory?ĭE: We like to think so. Dungeon Run is a series of randomized boss fights that rewards players with loot and glory. Even like on really basic things like, "Do we or do we not have a musical on our opening cinematic?" You know, one time I guess we supplemented that with Ben Brode's rapping.ĭE: Twice. For us it's always been important-one of our core tenants is "delightful surprise." So if you notice, every expansion we ship we always do something slightly different. YW: You know, I like to think of the entire Hearthstone team as an R&D department. So was this cooked up in Hearthstone's R&D Department? And then if you lose, you can try again and have that experience again. Having a deck, winning, making a better deck, and then keep playing. So we really liked this idea that everybody-regardless of if they're new, they're returning players who haven't played in a while, or somebody who's really advanced been playing forever-they all have this awesome collectible card game experience. So with Dungeon Run we want to give that experience to all players regardless of their play level. Then you open your packs, you get cards you're like, "Wow, what can I add to my deck to make it more powerful?" That kind of organic growth is really fun. Yong Woo: One of the things that we think that makes collectible card games really fun is when you start out with kind of a basic deck. Like we want to make it a little bit more charming, little more whimsical. What was the inspiration behind the idea of a dungeon crawling solo mode?ĭE: I think that when we when we were deciding what set we wanted to do, one of the themes that came up from our big brainstorms was this idea of a fantasy dungeon crawl, and doing a Hearthstone version of that. I have a feeling it might be a lot of people's favorites when it comes out. My favorite part of the Kobolds and Catacombs expansion is the Dungeon Run.ĭan Emmons: It's also my favorite part! Kobolds and Catacombs is meant to be a classic dungeon crawling experience. They also filled me in on the status of Fireside Gatherings, public fan-organized events, which have sparked some controversy about how Blizzard should handle them going forward. Be warned though, if you lose once you'll have to start all over again with nothing.Īt BlizzCon, I sat down with Hearthstone's lead producer Yong Woo and game designer Dan Emmons, who works on events like Tavern Brawls and Hallow's End, to talk about the new Dungeon Run mode. Beating each boss nets you more cards for your deck and a powerful treasure card too-one that's too wild for regular competitive play, but perfect for the Dungeon Run experience. Styled after roguelikes and dungeon crawlers, Dungeon Run starts by giving players a basic deck and eight randomly generated bosses. The arrival of a new single-player mode called 'Dungeon Run.' But on top of the new cards coming to Hearthstone was another announcement. One of the biggest announcements at BlizzCon 2017, Blizzard's annual big convention held over the weekend, was a new Hearthstone expansion called Kobolds and Catacombs. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. Resources Related Subreddits Chat (Discord) Sticky Threads & Guides Community Sites Tools Icons made by Daniel Bruce, Freepik, Icomoon, Icon Works, and Bogdan Rosu from are licensed by CC BY 3.0.This article first appeared on USgamer, a partner publication of VG247. Nayarasylvestre 74 viewers VEM DE CARNAYVAL Official Hearthstone Links Xeno_wild 113 viewers Último día de season, Día de Andalucía y yo con estos pelos. Suvorovandrey 77 viewers EU Ladder / Welcome to the secret stream! ЦЕЛЬ 13200 □□□īerono91 87 viewers Februar Endspiel Ladder! Ein Ort des Friedens !youtube !fulltime !deutsch #werbu. Solaryhs 1968 viewers Felkeine : top 100 BG ! Rdulive 7738 viewers Last Day of Season, Top16 is Ours COPIUM !Firestone #ad Upcoming Events Full Calendar Hearthstone Streams Top Streams
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